But that may no longer be the case. Crystal Dynamics' reinvention of the series, and indeed the character of Lara Croft, is one that easily redeems the last few instalment's lack lustre efforts, and puts her way back up on that throne. If she can't take it back from Nathan Drake, she is at least worthy of sharing it.
This reboot follows a much younger Lara through her origin story, showing us exactly how she becomes the legendary Raider many of us gamers know and love. One of the immediate differences from past titles you'll find is that it's all set in a single environment; a mysterious island that Lara and the many of her fellow crew members on board the Endurance find themselves ship-wrecked on. It's a far cry from the globe-hopping levels fans of the series are used to, and in turn forces the entire game to adapt around it. This is, in fact, essentially an open-world game.
Lara's new look is fresh and realistic. |
Whilst there is still a great amount of time spent exploring and scaling the gorgeous environments, this is perhaps the most combat-centred Tomb Raider game has ever been. For every moment spent climbing or solving a puzzle, there's sure to be one right after where you're pumping someone full of lead, arrows, or whatever else it is you can get your hands on. It's a good job, then, that combat is genuinely an absolute thrill in this game. The weapons and gear you acquire, ranging from bows and arrows, to shotguns, pickaxes and World War Two rifles, are a joy to play with. The sound and feel of each weapon is extremely satisfying. Your inventory, just like Lara's skills, can be modified and upgraded too.
Obtaining the weapons and items in your inventory also strangely reminded me of The Legend of Zelda, in the fact that whatever you gain allows you to progress and access locations you couldn't have before for the next few sections in the game. For example, at one stage you acquire rope-arrows, which can be used to create zip-wires around the environment. They can also be used to pull doors open, and so any areas that you previously had no access to could now be returned to and explored. It's a great little mechanic, and having new tools to play with not long after you've just had one keeps things spiced up throughout.
The lush environment's of the island are varied and heaving with attention to detail. |
The story is in fact probably the only place where the game falls slightly short of being a well-rounded experience; the supporting cast are simply too dull and lacking in spark to really hook you into the plot, with the exception of a couple. When you compare this to how likable our struggling, young Lara is, you can only feel as though Crystal Dynamics missed the trick here slightly. Even a more memorable main villain would have helped to make the story truly exceptionable.
Despite that though, this is a game about Lara, and when you think about it like that, the developers have done a great job. She truly is a one-of-a-kind character, and it's great to have her back living up to the potential that she has. The way the events of the game affect her emotionally and physically is delivered expertly, perfectly demonstrated when she makes her first kill. The effect of this moment clearly weighs heavy on her conscience, and could have been one of the most moving parts in any recent game, had it not been for the fact that straight after, you're right into killing a horde of enemies, Lara seemingly unphased. You can't blame Crystal Dynamics, mind - Ubisoft had difficulty dealing with a similar event in last year's Farcry 3. How exactly can you make these moments narrative-appropriate, without substituting enjoyable gameplay? At the end of the day, players like shooting enemies sometimes. So that's what you do.
The Tomb Raider reboot is gritty and brutal, which really makes you feel for Lara. |
Tomb Raider's other game mode is a needlessly tacked-on mutliplayer. This is probably one of the few parts of this title I actually could properly connect to Uncharted. The multiplayer has much the same essence, but lacks anything truly explosive to make it worth playing regularly. The lack of more than four game modes doesn't help.
Summary
The reinvention of Tomb Raider is probably one of the finest reboots in gaming. This is certainly no Uncharted clone; it's a well-crafted, original game, hooking in the finest ideas of the genre and merging it with others that you might not have seen in action-adventure game before - to great success. The shaping of a gaming icon isn't something we get to enjoy often, and is no easy task to go about from a designing point of view, either. Look over the slightly shallow supporting cast, occasionally lacking plot and pointless multiplayer and you've got an excellent adventure that will sadly be over-looked when it comes to gaming awards at the end of the year.
8.5/10